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1. Replace nanite injector with a revive tool! - in Feedback/Requests [original thread]
Grimcrimm wrote: Its whats needed the current tool exists only to save your protobuddys isk, otherwise you are better off carrying beacons. ranged pickup would not be overpowered put 2 more bullets into your enemy to make sure hes dead. This
- by Indianna Pwns - at 2015.07.10 16:48:00
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2. Replace nanite injector with a revive tool! - in Feedback/Requests [original thread]
Reviving should be much more of a game changer than it currently is. I think this is mostly due to the clunk mechanic of the nanite injector. The whole animation takes far to long and cant be cancelled once commited to. I propose replacing the na...
- by Indianna Pwns - at 2015.07.09 22:03:00
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3. oops wrong section - in Feedback/Requests [original thread]
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- by Indianna Pwns - at 2015.07.07 23:21:00
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4. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Indianna Pwns wrote: Why not remove all weapon related mods away from the dropsuit and allow people to apply mods directly to the weapon? This would allow things like STD,ADV and PRO reload modules, damage modules, rof mods, ammo mods etc I...
- by Indianna Pwns - at 2015.07.06 17:25:00
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5. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Why not remove all weapon related mods away from the dropsuit and allow people to apply mods directly to the weapon?
- by Indianna Pwns - at 2015.07.06 17:15:00
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6. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
CCP Rattati wrote: ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? How to undo all the good work done on weapon balance in an instant
- by Indianna Pwns - at 2015.07.06 17:02:00
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7. Rifle normalization. - in Feedback/Requests [original thread]
I really like this proposal as it will allow a player to pick a racial rifle they like and really invest and specialise in it (dusts current skill tree rewards players for doing this) without feeling they will be gimped in some way. I.e lack of ra...
- by Indianna Pwns - at 2015.05.31 18:20:00
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8. strafing. - in Feedback/Requests [original thread]
Agreed. Mechanics which encourage people to rapidly strafe around in a circle to engage aim assist are silly and broken in my opinion. Also why even bother adding and aim down sight mechanic when you can hip fire people across the map (combat ri...
- by Indianna Pwns - at 2015.05.18 21:58:00
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9. Verticality on the TACNET - in Feedback/Requests [original thread]
Currently their is no way to tell if the person your picking up is on a different level of verticality. It would be nice to be able to tell the difference between the shotgun scout right behind and the guy camping the roof of the building your in.
- by Indianna Pwns - at 2015.05.05 17:22:00
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10. 'Tankacide' for Dropsuits - in Feedback/Requests [original thread]
This needs to happen. The fittings and customisation aspect of dust is one of its key selling points, however its only ever going to be experienced properly by vets if things don't change. Let newer players experience it as well, make it happen.
- by Indianna Pwns - at 2015.05.02 01:20:00
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11. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
when it comes to the issue of militia dropsuits, I believe currently they have 1 less fitting slot either in their highs or lows than the standard variant. With the new progression flattening proposal in mind I propose giving them the slot layout ...
- by Indianna Pwns - at 2015.04.12 02:50:00
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12. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
With regards to the issue of being unable to fit militia gear due to CPU/PG constraints. Why don't we give them the same CPU/PG requirements as standard gear but make them straight up to downgrades to standard modules. For example militia weapons...
- by Indianna Pwns - at 2015.04.12 02:34:00
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13. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: Spectral Clone wrote: Atiim wrote: Flyingconejo wrote: It's a good starting idea for tiericide, the problem is that it is no longer a thing. The tiericide goal was scrapped a few months ago. Tiericide would...
- by Indianna Pwns - at 2015.04.12 02:10:00
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14. How I would balance weapons (mostly rifles) - in Feedback/Requests [original thread]
Adipem Nothi wrote: Indianna Pwns wrote: Any constructive comments would be appreciated. Jack-of-all-trade "Fine Rifles" are bad for balance. If the Rifle has a scope, it performs well down-range and poorly up-close. If the Rifle doesn'...
- by Indianna Pwns - at 2015.04.06 22:42:00
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15. How I would balance weapons (mostly rifles) - in Feedback/Requests [original thread]
So I've been thinking recently about what aspects of Chromosome felt better. I have come to the conclusion that the weapon balance felt better due to a smaller pool to choose from. Snipers and Laser rifles - long range but poor CQC performance As...
- by Indianna Pwns - at 2015.04.06 21:49:00
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16. Scopes instead of iron sights please - in Feedback/Requests [original thread]
I'd love to see the red dot scope on the scrambler rifle added to the AR and the ACR. A red dot makes aiming much easier as you have a clearer view of your traget.
- by Indianna Pwns - at 2015.04.05 16:33:00
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17. What if aim-assists was removed. - in Feedback/Requests [original thread]
KA24DERT wrote: Miokai Zahou wrote: If aim assist is ever removed then the strafing speed needs to be reduced considerably or removed altogether No aim assist with current strafe speeds is basically describing this game during Chromosome, ...
- by Indianna Pwns - at 2015.04.02 23:34:00
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18. Rattati can we please reduce strafing speeds? - in Feedback/Requests [original thread]
CLONE117 wrote: NO! you are wrong!. it needs inertia. and hit detection needs to be fixed and overall gameplay mechanics need to be fixed to where they actually work. reducing strafe speeds wouldnt really solve the issue. Which would inhe...
- by Indianna Pwns - at 2015.04.02 22:15:00
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19. Rattati can we please reduce strafing speeds? - in Feedback/Requests [original thread]
Strafing in general just needs to be toned down. Its not like where playing on PC here with the super precise input of a mouse. Controllers are inherently imprecise, hence the need for aim assist (for most players at least). The contradiction he...
- by Indianna Pwns - at 2015.04.02 22:01:00
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20. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Make it overheat in one shot like the Ion pistol. Maybe buff the charge damage slightly to compensate for this change. That way the charge would be great for finishing of wounded targets, but you cant charge it up going into QCQ and follow it up ...
- by Indianna Pwns - at 2015.03.31 14:35:00
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